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Designing for Quality of Life

i3 aims to explore ways of using ICT for improving people and communities quality of life and wellbeing.  An interdisciplinary approach borrowed from social sciences is exploited to understand human and societal values as a basis for the design of socio-technical system aimed at empower quality of life.


Fitcity is a two-years project started in January 2013 and aimed at promoting a physically active lifestyle through the use of a mobile application that integrates scientifically based fitness assessments and workout routines, gamification techniques, psychological theories and peer-pressure mechanisms. 

Personal Fitness Club aims at extending the period of independent living and increasing the wellbeing of older citizens by promoting an active lyfestyle, fostering at the same time social interactions and emotional wellbeing. With Personal Fitness Club older adults can perform regular training at home in a virtual gym, independently but with the feeling of training within a fitness class, with other club members.

The SUITCASE (SUstainable, Integrated and Territorial CAre SErvices) project aims at providing a comprehensive answer to the ageing phenomena from the economic, social, ethical and technological point of view. This vision can be reached out by extending the welfare system, overcoming the current organization based almost entirely on public resources.

ACROSS (Augmented Communication foR Outdoor SportS) - Mountain sports require specific equipment and appropriate preparation in order to be practiced safely. This learning process is often difficult because the trainee is far from the instructor and we believe technology can offer a support for this problem. In this regard, we aim to design and develop a wearable system that could bridge the communication gap between trainee and instructor through multimodal communication (i.e. visual, haptic, auditory).

Main activities

In the field of special education, paper is often praised as versatile tool to mediate activities because of its readiness and versatility.
The “Magic Lamp” looks like a standard desktop lamp but can “see” the sheet of paper on the table.

Within the Mobile Territorial Lab project, the i3 Research Unit goal is to carry out research on personal-data driven mobile services and to investigate how personal "big" data can be exploited to create services that enhance individual awareness and empower communities. 

The team is involved in a number of research activities related to active aging, AAL and e-Inclusion and gained extensive experience in user requirement elicitation, design and evaluation of IT targeting the older population. 

Public display systems are an encouraging technology for public and semi-public spaces. Since 2010, i3 has devoted part of its research to investigating how people engage with digital displays in public spaces and to designing novel interfaces and interaction techniques.


The project (call H2020-ICT-22b. Develop novel multi-modal, adaptive interfaces, including Brain Computer Interfaces, assisting people with disabilities) aims at exploiting the recently matured biologically-inspired technique of event-driven compressive sensing (EDC) of audio-visual information, to implement touch-less device control/interaction based on gesture and vision-assisted speech recognition.