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Fitcity is a two-years project started in January 2013 and aimed at promoting a physically active lifestyle through the use of a mobile application that integrates scientifically based fitness assessments and workout routines, gamification techniques, psychological theories and peer-pressure mechanisms.
There has been considerable research on methods of fostering behavioral change towards a healthy lifestyle. However, enabling this change to be consistent and long-standing remains an open challenge. Though it is well documented that physical activity can prevent different health problems, and despite people desiring to be healthy and fit, sedentary lifestyles and poor eating habits are still leading to serious health disorders.
Fitcity addresses the growing problem of sedentary behavior, combining the scientific measurement of users' fitness levels in six main body areas, personalized workout plans, persuasive strategies based on psychological and social theories, gamification, peer-pressure mechanisms and a semantic infrastructure for data integration, enrichment and analysis.
Ferron, M., & Massa, P. (2013). Transtheoretical Model for Designing Technologies Supporting an Active Lifestyle. Paper presented at the Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI, Trento, Italy.